Post from 2026-04-08 09:07:51

@floyd @evilpie I tried to avoid elaborating on "scale" because it refers to many things in this case, e.g.:

- How easily you can adapt to a new target (vs. AFL)
- How much power is available for the task (GPU acceleration)
- Number of bug classes you can (trivially) aim for (vs. fuzzing for logic bugs)
- etc.
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